Voluntari.ly Benefits
Generated at the Dec 2018 Hackfest.Ā
Student
Ages 11 to 17
- Get inspired
- Find purpose
- Explore options based on passion
- Access to knowledge and awareness
- Have fun
- See how what I do in school relates to the work world
Agency
- Get evidence to know that volunteering is working
- Use feedback to inform programme changes
- Personal gain out of project performance
- Delivers to agency KPIs
- Growth and Expansion
School
- Inspires and engages kids into STEAM pathways
- Raise awareness
- Retain kids
- Compete with other departments
- Retain role
- University entrance outcomes
- Good PR
Corporates
- Demonstrate Social responsibility
- Good PR
- Brand Awareness
- Next generation of staff
Volunteers
- Do good on company time
- Feel good
- Gain experience
- Have fun
- Contribute things you are good at.
Parents
- Help with guidance and advice
- Visibility of kids opportunities and activities
- Translation of a kids passion and how they can help
Outcomes
- Reduction in NEETS
- Learner engagement
- Teacher engagement
- Projects
- Increased attendance
- Increased retention in STEAM
- Progression into STEAM Careers
- Growing number of corporates engaged in volunteering programmes
- Increased awareness and corporate engagement with education and school issues
- Data - Maps of engagement, impact on schools by locality
- Able to direct help to where itās most needed
Metrics
- Time Ā - volunteer, corporation and school
- Students impacted
- Location weighed impact - economically deprived areas
- Feedback and ratings for content and v8s
- Measure impact on future subject choices?