Voluntari.ly Benefits

Generated at the Dec 2018 Hackfest. 

Student

Ages 11 to 17

  • Get inspired
  • Find purpose
  • Explore options based on passion
  • Access to knowledge and awareness
  • Have fun
  • See how what I do in school relates to the work world

Agency

  • Get evidence to know that volunteering is working
  • Use feedback to inform programme changes
  • Personal gain out of project performance
  • Delivers to agency KPIs
  • Growth and Expansion

School

  • Inspires and engages kids into STEAM pathways
  • Raise awareness
  • Retain kids
  • Compete with other departments
  • Retain role
  • University entrance outcomes
  • Good PR

Corporates

  • Demonstrate Social responsibility
  • Good PR
  • Brand Awareness
  • Next generation of staff

Volunteers

  • Do good on company time
  • Feel good
  • Gain experience
  • Have fun
  • Contribute things you are good at.

Parents

  • Help with guidance and advice
  • Visibility of kids opportunities and activities
  • Translation of a kids passion and how they can help

Outcomes

  • Reduction in NEETS
  • Learner engagement
  • Teacher engagement
  • Projects
  • Increased attendance
  • Increased retention in STEAM
  • Progression into STEAM Careers
  • Growing number of corporates engaged in volunteering programmes
  • Increased awareness and corporate engagement with education and school issues
  • Data - Maps of engagement, impact on schools by locality
  • Able to direct help to where it’s most needed

Metrics

  • Time  - volunteer, corporation and school
  • Students impacted
  • Location weighed impact - economically deprived areas
  • Feedback and ratings for content and v8s
  • Measure impact on future subject choices?